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Object manipulation panel

Relevant for

MK4 family
XL family
MMU family
MINI family
MK3 family
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8 comments
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Whenever you have one or more objects selected, the Object manipulation panel appears in the right panel. 

Using the text inputs, you can modify:

  • Position
  • Rotation
  • Scale factor
  • Size

Three quick mirror buttons, one per axis, are available. The rotation can be restored to the original, and the scale can be set back to 100% in one click, using the respective orange reset arrow button.

When you are transforming a modifier or a part of a model consisting of multiple parts, a handy place on the print bed button appears whenever the selected object is above or below the print bed.

Object coordinates vs World coordinates

In the Advanced and Expert mode, a switch between Object coordinates and World coordinates becomes available.

The object coordinate system is constant in relation to the object. The world coordinates are constant in relation to the print bed. That means an object’s size will change in the world coordinates as you rotate it, for example, around the Z-axis. The size in local coordinates is constant no matter the rotation around any of the axes.

Local coordinates (left) vs World coordinates (right)

 

4 comments

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Kevin S
I am using a Mk4S with the MMU3. I am currently not using the MMU (it is attached). Is there a way I can tell the slicer to ignore the MMU? I do not want to use the wipe tower, or deal with other MMU settings.
 
Even though the the MMU is turned off (in the UI) the PrusaSlicer shows multiple nozzles. Is there something I can do to have the printer 'forget' about the MMU? It is easy to completely remove the MMU and replace it when I have time to finish the build?
Jan Kratochvíl

Hello. You can just use a profile for MK4S without the MMU.

nadovich
Is it possible to mirror/scale _some_ of the instances of an object?
Mikolas Zuza

All of the instances will scale/mirror. If you want to apply the changes just to some of them, first, set one instances as a seperate object, than mirror/scale it. You can than make more instances of this new object.

Oliver
Hi, how can I center objects relative to others? E.g. center a text on the object it has been added to/subtracted from. I know this could be difficult on complex forms (and then it's not as necessary), but on geometric forms like a cube or cylinder, deviations are disturbingly visible, so exact centering is needed... Thanks.
Mikolas Zuza

There isn't currently a way to automatically center parts relative to other objects, but it's a good idea for a future improvement of the feature. :)

LeeSheridanTech
Minor point, but... World co-ordinate positions are to the 'centre' of the object. Is this mentioned anywhere? The 3 'box-with-CL' icons seem to imply this, but shouldn't the Z icon have the CL horizontal (ie rotated by 90°), to show 'mid height' ?  Thanks. Seasons Greetings to all.
Giuliano - Official Prusa CS
Hello. By clicking on the CL icons actually the object rotates of 180°. That's for all the axis.